Course Content


Introduction of C++

  • What is C++, its Applications, Advantages etc.
  • Difference between C and C++.
  • Creating C++ source file, Editing, Compiling, Linking, Debugging.
  • Object Oriented Programming(OOP).
  • Applications of OOP, Benefits of OOPS.

C++ Tokens, Expressions, and Control Structure.

  • Tokens
  • C++ keywords
  • Basic Data Types
  • User-defined Data Types
  • Derived Data Types
  • Operators in C++
  • Operator Precedence
  • Reference Variables(O)
  • Theta Notation (Q)

Decision Control and Looping Statements

  • Conditional Branching Statements
  • if Statement
  • if–else Statement
  • if–else–if Statement
  • Switch Case
  • while loop
  • for Loop
  • do-while Loop
  • Nested Loops
  • Break and Continue Statements
  • goto Statemen

Functions In C++

  • Different forms of functions
  • Function prototyping
  • Call by Reference
  • Inline Functions
  • function overloading
  • Math library functions
  • Default Arguments in function

Classes And Objects

  • C Structure revision
  • Defining classes, defining member functions
  • Declaration of objects to class
  • Access to member variables from objects
  • Different forms of member functions dependence on access specifiers
  • Array of objects
  • Objects as function arguments
  • Returning objects
  • Pointers to members
  • Local classes
  • Friendly function

Memory Management and pointers

  • Using New operator
  • Comparison of new over malloc, calloc and realloc
  • Memory freeing using Delete operator
  • Dynamic 1-D Array
  • Dynamic 2-D Array
  • Dynamic 3-D Array

Constructor and Destructors

  • Introduction to Constructors and Destructors
  • Default Constructor
  • Parametrized Constructor
  • Dynamic Constructor
  • Copy Constructor
  • Default Argument Constructor
  • Overloading of Constructor
  • Destructor
  • Explicit Constructors
  • Dynamic Initialization and Assignment Operato
  • Private Copy Constructors
  • Usage of Constructors and Destructors for Constant Objects
  • Dynamic initialization of object

Operator Overloading and Type conversion

  • Introduction of Operator Overloading
  • Overloading of Unary Operator
  • Overloading of Binary Operator
  • Operator Overloading using Friend Function
  • Overloading of new and delete operator
  • Overloading of () and [] operator
  • Overloading of +=,-=,*= and /= operator
  • Using Friends to Overload << and >> Operators
  • Overloading Assignment Operator (=)
  • User-defined Conversions
  • Built-in Data Type to Object Conversions
  • Object to Built-in Data Type
  • Conversion of Object Type using Constructors
  • Conversion of Object Type using Conversion Functions
  • Constructor vs Operator Functions for Conversion

Template

  • Function Templates
  • Drawbacks of using Macros
  • Single-argument Function Templates
  • Generic Sorting and Need for Operator Overloading
  • Sorting Employee Objects using Generic Bubble Sort
  • Function Templates with Multiple Arguments
  • Function Templates with Two Generic Arguments
  • Non-generic Parameters in Template Functions
  • Types of Non-generic Arguments
  • Overloading One Generic Function
  • Default Arguments to Function Templates
  • Class Templates
  • Defining Functions of Class Templates outside the Class
  • Classes with Multiple Generic Data Types
  • Static Data Members
  • Friends of Class Template

Exception Handling

  • Need for Exception Handling
  • Components of Exception Handling Mechanism
  • try Block
  • catch Block
  • throw Expression
  • Throwing within and outside Functions
  • Throwing Variables Other than Objects
  • Using Multiple catch
  • Catch All
  • Restricting Exceptions from Functions: Exception Specification
  • Rethrowing Exceptions
  • terminate() and unexpected() Functions
  • uncaught_exception() Function
  • Exception Class

Inheritance

  • Advantages of using Inheritance
  • Defining Derived Classes
  • Derivation using Public Access Modifier
  • Derivation using Private Access Modifier
  • Protected Access Specifier
  • Deriving Multiple Classes from a Single Class
  • Multiple Inheritance
  • Problems in Multiple Inheritance
  • Deriving a Class from an Already Derived Class
  • Virtual Base Class
  • Applications of Constructors and Destructors
  • Exception Handling in Case of Derivation
  • Composite Objects (Container Objects)

Run-Time Polymorphism by Virtual Function

  • Compile Time and Run-time Polymorphism
  • Pointer to Object
  • this Pointer
  • Terminology of a Directed Graph
  • Compatibility of Derived and Base
  • Class Pointers
  • Subobject Concept
  • Base Class and Derived Class Member Functions
  • Virtual Functions
  • Static vs Dynamic Binding
  • Default Arguments to Virtual Functions
  • Advantages of using Virtual Functions
  • Virtual Destructors
  • Use of Virtual Functions
  • Pure Virtual Functions
  • Static Invocation of Virtual Function

Run-Time Type Information And Casting Operators

  • Polymorphic Objects
  • Need for RTTI
  • typeinfo Object and typeid Operator
  • Using typeid for Nonpolymorphic Objects
  • Using typeid for Polymorphic Objects
  • Applying typeid to Class Names and Objects
  • Casting using dynamic_cast
  • Casting using const_cast
  • Casting using static_cast
  • Casting using reinterpret_cast
  • Cross Casting
  • Downcasting

Streams and Formatted INPUT/OUTPUT

  • Predefined and Wide Character Streams
  • C++ Stream Classes Hierarchy
  • Formatted and Unformatted I/O
  • put() and get() Functions for cout
  • getline(), read(), and write() Functions
  • Setting and Clearing Format Flags
  • Using setf() Function with Two Arguments
  • Examining and Clearing Flags
  • Manipulators
  • Differences between Manipulators and ios Functions

Using Files For Input/Output

  • File I/O Programming
  • Text and Binary Streams
  • Opening and Closing Files
  • Reading from and Writing to Text Files
  • Reading from and Writing to Binary Files
  • seekg() and seekp()
  • tellg() and tellp()

Namespaces

  • Name Conflict Problem
  • Ways of using Namespaces
  • Defining a Namespace
  • Defining Variables Inside a Namespace
  • Defining Functions Inside a Namespace
  • Defining Classes Inside a Namespace
  • Declaring Inside and Defining Outside the Namespace
  • Unnamed Namespaces
  • Nested Namespaces
  • Namespace Aliases
  • std Namespace

String Objects

  • Introduction
  • Operations on String Objects
  • Creating Strings
  • Substring Operations
  • Operations Involving Multiple Strings
  • String Characteristics

Standard Template Library

  • Generic Programming
  • Generic Algorithmss
  • Iterators
  • Containers
  • Generic Algorithms
  • find() Algorithm
  • copy() Algorithm
  • sort() Algorithm

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Course Details

Hours: 50 Hours

Beginner

Course Fee: 4000

Course Features

2 Free Demo Classes

Free Course Material

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